AI Insights · Timothy · July 2021
Top 5 Third Person Games on iOS in South Africa: Q2 2021
Discover the performance trends of the top third person games on iOS in South Africa during Q2 2021, including weekly downloads, revenue, and active users.
During the second quarter of 2021, the top five third person games on the iOS platform in South Africa showed varied performance trends. Here's a detailed look at their weekly downloads, revenue, and active user trends, based on Sensor Tower data.
Subway Surfers by Sybo Games ApS experienced a steady weekly revenue ranging from around $83 to $596, peaking in mid-April. Weekly downloads fluctuated, reaching a high of approximately 3.9K in early May. Active users ranged from around 62.7K to 73.1K, showing a steady increase towards the end of the quarter.
Hair Challenge from Rollic Games started generating revenue in late May, with weekly figures hovering around $27-$39. Weekly downloads saw an initial spike in April, peaking at over 4.8K, and then gradually declined to around 2.4K by the end of June. Active users increased from a few hundred in April to approximately 9.2K by the end of June, showing a steady growth.
Going Balls by SUPERSONIC STUDIOS LTD showed sporadic revenue, with peaks of up to $48 in mid-May. Weekly downloads had a significant spike in mid-April with 4.8K downloads, but generally ranged between 500 and 3K throughout the quarter. Active users peaked in mid-April at around 7.9K and saw a gradual decline to around 4.4K by mid-June, before rising again to 6.5K by the end of June.
PUBG MOBILE by Tencent Mobile International Limited generated substantial weekly revenue, peaking at approximately $15.2K in late May. Weekly downloads remained fairly stable, ranging between 1K and 1.8K. Active users consistently stayed above 90K, peaking at around 106.7K by the end of June, indicating a strong and engaged player base.
Bus Simulator : Ultimate from Zuuks Games saw varying weekly revenue, peaking at $227 in late April. Weekly downloads fluctuated, with a high of 1.6K in early May and a low of around 573 in early April. Active users ranged from around 4K in early April to a peak of approximately 7.4K by the end of June, showing a positive growth trend.
For more detailed insights and trends, visit Sensor Tower.